final class GroundItem {
	SceneModel aClass30_Sub2_Sub4_48;
	SceneModel aClass30_Sub2_Sub4_49;
	SceneModel aClass30_Sub2_Sub4_50;
	int anInt45;
	int anInt46;
	int anInt47;
	int anInt52;
	int uid;

	GroundItem() {
	}
}
